VASIE

Software Engineer

A software engineer passionate about low-level software, kernel development, and performance optimization

About Me

Background

A software engineer with a passion for low-level programming, system optimization, and kernel development. With expertise in C/C++, assembly language, and systems programming, I focus on creating high-performance, reliable software solutions.

Location

The Netherlands

Technical Expertise

C/C++

Extensive experience with system-level programming, memory management, and performance optimization in C and C++.

Core Skills
  • Memory Management
  • Performance Optimization
  • Multi-threading
  • Low-level System Programming

Kernel Development

Specialized in OS kernel development, device drivers, and system-level architecture design.

Core Skills
  • Driver Development
  • Kernel Modules
  • Interrupt Handling
  • System Calls

Performance Optimization

Specialized in optimizing applications for maximum performance, low latency, and high throughput.

Core Skills
  • CPU/Cache Optimization
  • Memory Profiling
  • Algorithmic Improvements
  • Parallel Computing

Projects

kernel-anticheat

Windows Kernel Development

A Windows kernel-mode driver designed to detect and prevent game cheats. Implements advanced detection mechanisms and security features to maintain game integrity at the kernel level.

Technologies
C++Windows KernelDriver Development

sharedsection-driver

Kernel Communication

A Windows kernel driver that demonstrates efficient communication between kernel and user mode using shared memory sections and threading, showcasing advanced Windows driver development techniques.

Technologies
C++Windows KernelShared Memory

weather-api

Next.js Weather App

A modern weather statistics application built with Next.js, providing real-time weather data and statistics with an elegant user interface and responsive design.

Technologies
Next.jsReactTypeScript

cs2-parser

Game Physics Visualization

A tool for parsing and visualizing Counter-Strike 2 physics files (.vmdl). Extracts collision meshes from CS2 maps and renders them in a 3D environment, useful for game analysis and development.

Technologies
C++DirectX 113D Rendering

driver-remapper

Kernel System Integration

A system that remaps drivers to signed sections in the Windows kernel, featuring components for kernel-mode operations, driver mapping, and a user-mode interface for system communication.

Technologies
C++CWindows Kernel