
Full-Stack & Systems Engineer
I'm a versatile software engineer with expertise spanning from low-level kernel development to modern web applications, passionate about performance optimization and clean architecture.
Core areas of my technical specialization
Expertise in building efficient and safe systems using modern programming languages.
Specialization in low-level system programming and architecture.
Focus on enhancing application efficiency and speed.
Selected work showcasing my technical capabilities
Binary Security Tool
x86-64 PE binary obfuscator written in Rust. Features advanced obfuscation techniques for Windows executables including control flow obfuscation and anti-analysis measures.
Game Development Framework
Monorepo for game cheats with shared framework and adapter-based system access. Demonstrates advanced memory manipulation techniques and modular architecture design.
Windows Kernel Development
A Windows kernel-mode driver designed to detect and prevent game cheats. Implements advanced detection mechanisms and security features to maintain game integrity at the kernel level.
Kernel Communication
A Windows kernel driver that demonstrates efficient communication between kernel and user mode using shared memory sections and threading, showcasing advanced Windows driver development techniques.
Next.js Weather App
A modern weather statistics application built with Next.js, providing real-time weather data and statistics with an elegant user interface and responsive design.
REST API Development
A modern todo REST API built with Rust and Actix Web, featuring SQLite database integration and clean architecture patterns for high-performance web services.
Kernel System Integration
A system that remaps drivers to signed sections in the Windows kernel, featuring components for kernel-mode operations, driver mapping, and a user-mode interface for system communication.
Game Physics Visualization
A tool for parsing and visualizing Counter-Strike 2 physics files (.vmdl). Extracts collision meshes from CS2 maps and renders them in a 3D environment, useful for game analysis and development.
Languages, frameworks, and tools I work with